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Guide 18 · Improving

WHAT TO RECORD IN A CHESS JOURNAL (AND WHAT TO SKIP)

By Venugopal Ramamoorthy — tournament chess player and creator of ChessDiary

Most players who want to improve have tried keeping some kind of record at some point, and most gave up within a few weeks. Usually the reason is the same: they tried to record too much, the notes were too vague to be useful, or the record was in a place they never looked at again.

This guide is about what to record, so that the effort is worth it. It is written for over-the-board and online players, and it applies whether you keep notes on paper, in a spreadsheet or in an app.

KEY TAKEAWAYS


WHY KEEP ONE AT ALL

A single game rarely teaches you much about your own play. The same mistake appearing in six different games does. A journal turns a stream of separate games into data: which openings you score badly in, whether you lose more with Black than White, whether you play worse in the last round of a tournament, whether your losses cluster after you fall below ten minutes.

You can only see these things if the information is recorded the same way every time. That is the real function of a journal: it makes your games comparable.

THE FIVE-FIELD MINIMUM

If recording feels like a chore, you will stop. Start with these five fields for every serious game, and add more only if you find you want them:

  1. The moves. The full game, as a scoresheet or PGN. Without this, nothing else can be checked.
  2. Result and colour. Win, draw or loss, and whether you were White or Black.
  3. Opening. Its name or the first four to six moves. This lets you group games by opening later.
  4. The turning point. One sentence on the move or moment where the game was decided.
  5. One lesson. One sentence, written as an instruction for next time (see How to Review a Tournament Loss).

THE FULL SET, IF YOU WANT MORE

FieldWhy it is worth recording
Date and eventLets you see trends across tournaments and over time.
Time controlYour results at rapid and classical may differ a lot.
Opponent and ratingShows how you perform against stronger and weaker players. Use only what is already public in the pairings.
Time left at checkpointsReveals whether you spend your clock well. See Time Management in Classical Chess.
Engine's biggest swingsThe two or three moves where the evaluation changed most.
Cause of the mistakeOne category from a fixed list (tactical oversight, time trouble, endgame technique and so on).
Your stateTired, calm, rushed or distracted. It often matters more than the opening.

AN EXAMPLE ENTRY

This is an invented entry, to show the level of detail that is enough:

FieldEntry
Event / time controlClub rapid, 25 + 5
Colour / resultBlack, loss
OpeningQueen's Gambit Declined (1.d4 d5 2.c4 e6)
Turning pointMove 21: I traded my last rook and did not notice that the back rank was open
CauseTactical oversight (back rank)
StateCalm, but I was playing on autopilot after move 15
LessonBefore any rook trade, check my king's flight square.

That takes about two minutes to write once you have the game, and it is already enough to be counted and compared with other games.

WHAT TO SKIP

THE MONTHLY REVIEW

A journal only pays off when you read it. Once a month, spend half an hour going through the entries and answering a few counting questions:

The answer to the third question is the most useful one. It is your current weakness, as measured by your own games, and it determines what to train next month.

PAPER OR DIGITAL

Either works. Paper is quick at the board and suits those who write the moves anyway, but it is hard to search or count. A digital record can be sorted, filtered and compared, which is where the value of the monthly review comes from. A practical combination is to keep the paper scoresheet for the game and then put the moves and notes into a digital record afterwards, so that nothing is lost and everything can be searched.


ChessDiary covers the objective half of the journal: it stores every game from paper, Chess.com and Lichess in one library you can filter by opponent, opening, time control and result, and it flags the biggest mistakes in each. Your notes on state, turning point and lesson are the other half.

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