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Guide 11 · Tactics

PINS, SKEWERS AND DISCOVERED ATTACKS

By Venugopal Ramamoorthy — tournament chess player and creator of ChessDiary

Forks use a single piece to attack two targets. Pins, skewers and discovered attacks do something different: they exploit the lines on which bishops, rooks and queens move. If you can picture those lines, a surprising number of tactics become visible; if you cannot, they appear to come out of nowhere.

These three patterns are related, and players often confuse them. This guide separates them, shows each one on a board, and explains how to defend.

KEY TAKEAWAYS


THE PIN

A pin happens when an attacking piece (a bishop, rook or queen) attacks an enemy piece that has something more valuable standing directly behind it on the same line. If the front piece moves, the piece behind it is captured.

There are two kinds. In an absolute pin the piece behind is the king, so moving the pinned piece is illegal. In a relative pin the piece behind is something valuable like a queen or rook, so the pinned piece may legally move, but doing so loses material.

White: Ke1, Qd1, Ra1, Rh1, Bf1, Bg5, Ng1, Nc3, pawns a2 b2 e2 f2 g2 h2 c4 d4. Black: Ke8, Qd8, Ra8, Rh8, Bc8, Bf8, Nf6, Nb8, pawns d5 e6 a7 b7 c7 f7 g7 h7. Black to move.
A relative pin from a standard Queen's Gambit Declined position. White's bishop on g5 attacks Black's knight on f6, and the queen on d8 stands behind it on the same diagonal. If the knight moves, Bxd8 wins the queen for a bishop.

Two things make pins dangerous in practice. First, the pinned piece cannot do its job: a pinned knight does not guard what it normally guards, so pieces it protected can become loose. Second, you can pile up attackers on it, because it cannot run away. Attacking a pinned piece with a pawn or another piece is the standard way to win it.

The standard ways to deal with a pin are to break it (move the piece behind it, or interpose something less valuable), to attack the pinning piece, or to add a defender so that the pinned piece is protected enough to stay where it is. A quick check you can run on any position: which of my pieces stand on a line with my king or queen that an enemy bishop, rook or queen also stands on?

THE SKEWER

A skewer is a pin in reverse. The attacker hits a valuable piece, usually the king or queen, and when that piece moves out of the way, a less valuable piece behind it is captured.

White: Ka1, Rh1. Black: Kg5, Qg8. White to move.
White to move. Rg1+ checks the king along the g-file. The king must leave the file, and then Rxg8 wins the queen standing behind it. Because the king is in front and the queen behind, this is a skewer, not a pin.

Skewers most often involve a king and queen on the same line, or a queen and rook. You see them in endgames, where kings are active and pieces are spread out, and in queen-for-rook situations after a trade. The warning sign is any time your king and one of your other pieces stand on a shared file, rank or diagonal with an enemy long-range piece able to reach that line.

THE DISCOVERED ATTACK

A discovered attack happens when you move one piece out of the way and uncover an attack by another piece behind it. The moving piece can make its own threat at the same time, so you create two threats with one move.

White: Kg1, Re1, Be2. Black: Ke8, Qa6. White to move.
White to move. The bishop on e2 blocks the rook's line to Black's king. Bxa6+ captures the queen and uncovers a check from the rook on e1, so Black has no time to recapture or react to anything else.

The strongest version is a discovered check, as above. The opponent has to answer the check, so the moving piece gets a free move: it can capture something, make a second threat, or retreat. A double check, where the moving piece also gives check, is even stronger because the king must move: you cannot block or capture your way out.

Discovered attacks are hard to defend because the danger is on the line behind the piece that moves. The way to see them is to ask, for any enemy piece that stands between its own rook, bishop or queen and your king or queen: what happens if that piece moves with a threat of its own?

TELLING THEM APART

TacticWhat is attacked firstWhat decides itHow to avoid it
PinA piece that is less valuable than the one behind itThe front piece cannot (or should not) moveKeep king and queen off lines that enemy long-range pieces can reach
SkewerThe more valuable piece in frontIt must move, exposing the one behindAvoid placing king and queen (or queen and rook) on the same line
Discovered attackWhatever the moved piece attacks, plus the line it openedTwo threats come from one moveWatch what stands between enemy long-range pieces and your valuables

A PRACTICAL HABIT

All three tactics share one trigger: two of your valuable pieces, or your king and a valuable piece, standing on the same file, rank or diagonal. So before you move, scan the three lines through your king and your queen. Ask whether any enemy bishop, rook or queen already stands on them, or can reach them with a single move, and what stands between.

Playing these tactics is the same scan in reverse. Look for enemy pieces lined up on a file, rank or diagonal, and ask whether you can attack the front one with check, with a capture or with a threat that forces it to move. If you do this for every position, the patterns start to find you.


ChessDiary tags flagged moves with motifs including pin, skewer and discovered attack, so you can see after a batch of games which of these line-based tactics you actually miss.

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Board diagrams are generated from the positions described in each caption. Piece graphics by Colin M.L. Burnett, used under CC BY-SA 3.0 / GPL via the python-chess library.