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Annotated Game

THE EVERGREEN GAME, ANNOTATED

By Venugopal Ramamoorthy — tournament chess player and creator of ChessDiary

White: Adolf Anderssen  ·  Black: Jean Dufresne  ·  Berlin, 1852  ·  Result: 1–0, checkmate on move 24

The Evergreen Game is the companion piece to the Immortal Game and is usually described as the more accurate of the two. White opens with the Evans Gambit, sacrifices a pawn early, and ends with a rook sacrifice and a queen sacrifice leading to a forced mate. The name came from Wilhelm Steinitz, who called it “evergreen”.

Does it hold up under a modern engine? Mostly, with one large exception that is the real point of this page: the middle of the game turns on two moves each worth more than four pawns. One is White’s famous knight sacrifice; the other is Black’s reply a couple of moves later.

About these numbers. The evaluations on this page come from Stockfish 17.1, searched to depth 24 with a 20-second cap per position, and were run for this page; they are not output from ChessDiary’s own pipeline. Scores are in pawns from White’s point of view (positive favours White, negative favours Black). A different engine version, depth or computer can give slightly different numbers, so read them as approximate sizes of swings, not exact values. Move numbering follows the standard published score of the game.


THE GAME IN ONE GRAPH

This game is far less steady than the legend suggests. The line below swings several times before the final forced mate.

Engine evaluation after each half-move Line chart of the Stockfish evaluation from White's point of view after every move, capped at plus and minus 8 pawns. Mate scores are drawn at the cap. −8 −4 0 +4 +8 move 5 move 10 move 15 move 20 11...b5 17.Nf6+ 19...Qxf3 20...Nxe7 Evaluation after each half-move, White's point of view (pawns)
Red dots mark the moves discussed below. The line is capped at ±8 pawns; once a forced mate appears it is drawn at the top edge.

KEY MOMENTS

The opening: the Evans Gambit

The Evans Gambit offers the b-pawn to deflect Black’s bishop and prepare c3 and d4. The engine rates the position after 4.b4 at +0.18, so the gambit costs White only a small amount objectively, although the engine prefers the quiet c3 on this move.

White: Ke1, Qd1, Ra1, Rh1, Bc1, Bc4, Nb1, Nf3, pawns a2 c2 d2 f2 g2 h2 b4 e4. Black: Ke8, Qd8, Ra8, Rh8, Bc5, Bc8, Nc6, Ng8, pawns e5 a7 b7 c7 d7 f7 g7 h7. Black to move.
Position after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4. White offers a pawn for time and the centre.

Black accepts and the opening goes as the theory books describe. Through move 9 the engine has the position within about half a pawn of equal, and nobody has made an error larger than 38 centipawns. That is the standard for a good gambit: initiative in return for a pawn, without a clear objective cost.

11…b5: Black’s best chance, thrown away

After 10.Re1 and 11.Ba3 White has over-extended: the engine now has Black ahead by about 0.68 pawns. The pawn push 11…b5 attacks the bishop, and looks natural, but the evaluation swings from −0.68 to +0.97, a loss of 165 centipawns. The engine prefers d5, a central break that keeps White’s pieces boxed in.

White: Kg1, Qb3, Ra1, Re1, Ba3, Bc4, Nb1, Nf3, pawns a2 f2 g2 h2 c3 e5. Black: Ke8, Qg6, Ra8, Rh8, Ba5, Bc8, Nc6, Ne7, pawns d3 a7 b7 c7 d7 f7 g7 h7. Black to move.
Black to move. Dufresne played 11…b5 (red). The engine prefers the central 11…d5 (green).

In practical terms: Black was the one with the better position, and one move gave it away. The pawn on b5 became a target and the b-file opened for White’s queen.

17.Nf6+: the sacrifice that was too early

By move 17 White has built a large advantage, +4.69 on the engine’s scale. Then the famous knight sacrifice 17.Nf6+ drops the evaluation to +0.57, a loss of 412 centipawns, because the sacrifice gives up a piece for an attack that is not yet decisive. The engine prefers the modest Ng3, which keeps almost everything.

White: Kg1, Qa4, Ra1, Re1, Ba3, Bd3, Nf3, Ne4, pawns a2 f2 g2 h2 c3 e5. Black: Ke8, Qh5, Rb8, Rh8, Bb6, Bb7, Nc6, Ne7, pawns a7 c7 d7 f7 g7 h7. White to move.
White to move. Anderssen played the knight sacrifice 17.Nf6+ (red). The engine prefers 17.Ng3 (green).

The game is remembered for 17.Nf6+, but a modern coach would use this position to teach the opposite lesson: when you are already winning, you do not need the spectacular move.

19…Qxf3: grabbing the queen

After the sacrifice the position is balanced: the engine says 0.00. Black’s queen takes the knight on f3, which looks like a clean win of material, but the evaluation jumps to +4.10, a loss of 410 centipawns. The engine prefers Bd4, a bishop move that keeps the position in balance.

White: Kg1, Qa4, Rd1, Re1, Ba3, Bd3, Nf3, pawns a2 f2 g2 h2 c3 f6. Black: Ke8, Qh5, Rb8, Rg8, Bb6, Bb7, Nc6, Ne7, pawns a7 c7 d7 f7 h7. Black to move.
Black to move. Dufresne took the knight with 19…Qxf3 (red). The engine’s choice, 19…Bd4 (green), keeps the game level.

The capture takes the queen away from the defence of the king and the e7-knight, which White now attacks with the rook. After 20.Rxe7+ Black’s next move, 20…Nxe7, walks into a forced mate, and the engine instead recommends 20…Kd8.

21.Qxd7+: mate in four

This is the part of the legend that is entirely true. The engine reports a mate in 4 for White here, and Black’s defences in the finish are the engine’s best ones, so the mate cannot be avoided. The queen sacrifice on d7 pulls the king onto the d-file, the bishop checks it back to e8, and the bishop and rook finish the game.

White: Kg1, Qa4, Rd1, Ba3, Bd3, pawns a2 f2 g2 h2 c3 f6. Black: Ke8, Qf3, Rb8, Rg8, Bb6, Bb7, Ne7, pawns a7 c7 d7 f7 h7. White to move.
White to move. 21.Qxd7+ starts a forced mate in four: 21…Kxd7 22.Bf5+ Ke8 23.Bd7+ Kf8 24.Bxe7#.

The final position: mate with two bishops and a rook

White has given up a queen, a rook and a knight, yet two bishops and a pawn are enough. The bishop on a3, the piece Black attacked with 11…b5, is the one that delivers mate along the a3–f8 diagonal, which links the opening to the finish.

White: Kg1, Rd1, Ba3, Bd7, pawns a2 f2 g2 h2 c3 f6. Black: Kf8, Qf3, Rb8, Rg8, Bb6, Bb7, Ne7, pawns a7 c7 f7 h7. White to move.
White to move: 24.Bxe7#. The bishop on a3 takes the knight; the bishop on d7 covers e8 and the pawn on f6 covers g7.

EVERY MOVE THE ENGINE FLAGGED

The same quality labels ChessDiary uses, applied to this game: inaccuracy (roughly 40–90 centipawns lost), mistake (90–200) and blunder (200 and more, or a forced mate for the opponent). In the opening, a label means the move scores worse than the engine's top choice by that much, not that the line is unplayable.

MoveQualityEval afterCentipawn lossEngine preferred
10.Re1Inaccuracy−0.1743Ba3
11.Ba3Inaccuracy−0.6844Re3
11...b5Mistake+0.97165d5
14.Nbd2Inaccuracy+0.5244Qd1
14...Bb7Mistake+1.91139O-O
15...Qf5Blunder+4.47261d2
17.Nf6+Blunder+0.57412Ng3
19.Rad1Inaccuracy0.0046Be4
19...Qxf3Blunder+4.10410Bd4
20...Nxe7Blundermate in 4 for White—Kd8
21...Kxd7Blundermate in 3 for White—Kxd7
22...Ke8Blundermate in 2 for White—Ke8
23...Kf8Blundermate in 1 for White—Kf8

THE FULL MOVE LIST

#WhiteBlack
1e4e5
2Nf3Nc6
3Bc4Bc5
4b4Bxb4
5c3Ba5
6d4exd4
7O-Od3
8Qb3Qf6
9e5Qg6
10Re1Nge7
11Ba3b5
12Qxb5Rb8
13Qa4Bb6
14Nbd2Bb7
15Ne4Qf5
16Bxd3Qh5
17Nf6+gxf6
18exf6Rg8
19Rad1Qxf3
20Rxe7+Nxe7
21Qxd7+Kxd7
22Bf5+Ke8
23Bd7+Kf8
24Bxe7# 

WHAT TO TAKE FROM THIS GAME

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Board diagrams are generated from the positions described in each caption. Piece graphics by Colin M.L. Burnett, used under CC BY-SA 3.0 / GPL via the python-chess library.