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Annotated Game

THE GAME OF THE CENTURY, ANNOTATED

By Venugopal Ramamoorthy — tournament chess player and creator of ChessDiary

White: Donald Byrne  ·  Black: Robert James Fischer  ·  New York, 1956  ·  Result: 0–1, checkmate on move 41

Bobby Fischer was 13 when he played this game against Donald Byrne, one of the strongest players in the United States. The chess writer Hans Kmoch called it “The Game of the Century”, and it is still the most famous game of Fischer’s youth. It is remembered for one move: on move 17 Fischer left his queen to be taken and won the game with the pieces he got back.

Unlike the Immortal and Evergreen games, this one survives a modern engine almost intact. Fischer’s two famous moves are both the engine’s own first choice. The two moves that decided the game were White’s: one natural-looking bishop move in the opening, and the decision to take the queen.

About these numbers. The evaluations on this page come from Stockfish 17.1, searched to depth 24 for every position, and were run for this page; they are not output from ChessDiary’s own pipeline. Scores are in pawns from White’s point of view (positive favours White, negative favours Black). A different engine version, depth or computer can give slightly different numbers, so read them as approximate sizes of swings, not exact values. Move numbering follows the standard published score of the game.


THE GAME IN ONE GRAPH

The line stays close to level for ten moves, drops sharply twice, and never comes back. Everything after move 18 is Black converting a winning position.

Engine evaluation after each half-move Line chart of the Stockfish evaluation from White's point of view after every move, capped at plus and minus 8 pawns. Mate scores are drawn at the cap. −8 −4 0 +4 +8 move 10 move 20 move 30 move 40 11.Bg5 17...Be6 18.Bxb6 35.Kg1 Evaluation after each half-move, White's point of view (pawns)
Red dots mark the moves discussed below. The line is capped at ±8 pawns; once a forced mate appears it is drawn at the bottom edge.

KEY MOMENTS

The opening: a Grünfeld by transposition

The game starts with 1.Nf3 and 2.c4, and by move 5 it has become a Grünfeld Defence: Black lets White build a big pawn centre and plans to attack it with pieces. For ten moves both players stay within about three-quarters of a pawn of level. White’s queen moves often (Qb3, Qxc4, Qc5), and the engine marks 6.Qb3 and 10.Qc5 as small inaccuracies, but nothing has gone wrong yet. After 10…Bg4 the engine rates the position +0.25.

11.Bg5: the move that let Fischer in

This is the real turning point, and it is White’s. Byrne moves his bishop a second time, from f4 to g5, while his king is still in the centre and the bishop on f1 has not moved. The evaluation drops from +0.25 to −2.35, a loss of 260 centipawns. The engine prefers 11.Be2, which develops the last minor piece and prepares to castle.

White: Ke1, Qc5, Rd1, Rh1, Bf1, Bf4, Nc3, Nf3, pawns a2 b2 f2 g2 h2 d4 e4. Black: Kg8, Qd8, Ra8, Rf8, Bg4, Bg7, Nb6, Nf6, pawns c6 g6 a7 b7 e7 f7 h7. White to move.
White to move. Byrne played 11.Bg5 (red). The engine prefers 11.Be2 (green), finishing development before castling.

11…Na4: the engine’s first choice

Fischer’s reply puts a knight on a4, where White’s knight on c3 can take it. Annotators have always given it two exclamation marks, and the engine agrees: 11…Na4 is its top move. The point is that the knight on c3 is the only piece defending White’s pawn on e4. After 12.Qa3 Nxc3 13.bxc3 Nxe4 Black has won a pawn and White’s king is still in the centre. The evaluation hardly moves through these exchanges; the advantage was already there after 11.Bg5.

White: Ke1, Qc5, Rd1, Rh1, Bf1, Bg5, Nc3, Nf3, pawns a2 b2 f2 g2 h2 d4 e4. Black: Kg8, Qd8, Ra8, Rf8, Bg4, Bg7, Nb6, Nf6, pawns c6 g6 a7 b7 e7 f7 h7. Black to move.
Black to move. 11…Na4 (green) is both the move Fischer played and the engine’s first choice.

One small correction to the legend: after 14.Bxe7, Fischer’s 14…Qb6 is an inaccuracy by the engine’s count. It prefers 14…Qd5, which offers a queen trade and keeps Black about three pawns ahead in a simpler position. Fischer chose the sharper path, and it worked.

17…Be6: the queen offer

This is the move the game is famous for. Black’s queen on b6 is attacked by the bishop on c5. Instead of moving it, Fischer plays 17…Be6, attacking White’s bishop on c4 and leaving the queen to be taken. 17…Be6 is the engine’s top move. It does not increase Black’s advantage: the evaluation stays at about −2.5 before and after. What makes the move special is that it was the best move in a position where the natural alternatives were worse.

White: Kf1, Qa3, Rd1, Rh1, Bc4, Bc5, Nf3, pawns a2 f2 g2 h2 d4. Black: Kg8, Qb6, Ra8, Re8, Bg4, Bg7, Nc3, pawns c6 g6 a7 b7 f7 h7. Black to move.
Black to move. Fischer played 17…Be6 (green), the engine’s first choice, leaving the queen on b6 attacked.

18.Bxb6: taking the queen

Taking the queen looks forced, but the engine disagrees. After 18.Bxb6 the evaluation falls from −2.67 to −6.21, a loss of 354 centipawns and the biggest single swing in the game. The engine prefers 18.Qxc3, taking the knight instead. Its main line, 18.Qxc3 Qxc5 19.dxc5 Bxc3, trades the queens and leaves White worse but still playing.

White: Kf1, Qa3, Rd1, Rh1, Bc4, Bc5, Nf3, pawns a2 f2 g2 h2 d4. Black: Kg8, Qb6, Ra8, Re8, Be6, Bg7, Nc3, pawns c6 g6 a7 b7 f7 h7. White to move.
White to move. Byrne took the queen with 18.Bxb6 (red). The engine prefers 18.Qxc3 (green).

Taking the queen lets Black start a “windmill”: a series of discovered checks in which the White king walks between f1 and g1 while Black’s bishop and knight take material. In order, Black collects the bishop on c4, the pawn on d4 and the bishop on b6 (23…axb6). Two moves later the knight takes the rook on d1.

After the windmill: the material count

After 25…Nxd1 White has a queen, a rook, a knight and four pawns. Black has two rooks, two bishops, a knight and five pawns. So for the queen Black has a rook, two bishops and a pawn, and White’s king has almost no defenders. The engine rates the position −6.14.

White: Kg1, Qb6, Rh1, Nf3, pawns a2 f2 g2 h2. Black: Kg8, Ra4, Re8, Bc4, Bg7, Nd1, pawns c6 g6 b7 f7 h7. White to move.
White to move, after 25…Nxd1. Black’s rooks, bishops and knight together are worth far more than White’s queen.

The rest of the game is the conversion, and it is not perfect. The engine marks 30…Bd5 and 32…b5 as mistakes. Each costs about a pawn of a seven- or eight-pawn advantage, so neither puts the result in doubt. White’s 34.Ne5 makes things worse, and after 35.Kg1 the engine finds a forced mate in 19.

The final position: mate with a rook and minor pieces

After 36.Kf1 the mate is only five moves away; 36.Kh2 would have lasted longer. The bishops and knight drive White’s king along the first rank to c1, and 41…Rc2# ends the game. The engine’s choice on the final move is 41…Ba3#, which is also mate.

White: Kc1, Qb8, Ne5, pawns g2 h4. Black: Kg7, Rc2, Bb3, Bb4, Nc3, pawns b5 h5 c6 g6 f7. White to move.
White is checkmated after 41…Rc2#. The bishop on b3 protects the rook, the rook covers b2 and d2, and the knight on c3 covers b1 and d1.

EVERY MOVE THE ENGINE FLAGGED

The same quality labels ChessDiary uses, applied to this game: inaccuracy (roughly 40–90 centipawns lost), mistake (90–200) and blunder (200 and more, or a forced mate for the opponent). In the opening, a label means the move scores worse than the engine's top choice by that much, not that the line is unplayable. Two moves are left out: 29.Qd8+ and 33.h4 were the engine’s own first choice, and the small drop in score after them is search noise.

MoveQualityEval afterCentipawn lossEngine preferred
5.Bf4Inaccuracy+0.1141e4
6.Qb3Inaccuracy−0.3451Rc1
6...dxc4Inaccuracy+0.0943c5
8...Nbd7Inaccuracy+0.7363Qa5
10.Qc5Inaccuracy+0.2564Qb3
11.Bg5Blunder−2.35260Be2
14.Bxe7Inaccuracy−2.9871Be3
14...Qb6Inaccuracy−2.3266Qd5
18.Bxb6Blunder−6.21354Qxc3
20...Nxd4+Inaccuracy−5.5672Nc3+
25.Qxb6Inaccuracy−6.0941Qd6
30...Bd5Mistake−6.85132Ne4
31.Nf3Inaccuracy−7.6176h4
32...b5Mistake−7.9694h5
34.Ne5Mistake−10.37167Kh1
35.Kg1Blundermate in 19 for Black—Nxf7
36.Kf1Blundermate in 5 for Black—Kh2
37.Ke1Blundermate in 4 for Black—Ke1
38.Kd1Blundermate in 3 for Black—Kd1
39.Kc1Blundermate in 3 for Black—Kc1
40.Kb1Blundermate in 2 for Black—Kb1
41.Kc1Blundermate in 1 for Black—Kc1

THE FULL MOVE LIST

#WhiteBlack
1Nf3Nf6
2c4g6
3Nc3Bg7
4d4O-O
5Bf4d5
6Qb3dxc4
7Qxc4c6
8e4Nbd7
9Rd1Nb6
10Qc5Bg4
11Bg5Na4
12Qa3Nxc3
13bxc3Nxe4
14Bxe7Qb6
15Bc4Nxc3
16Bc5Rfe8+
17Kf1Be6
18Bxb6Bxc4+
19Kg1Ne2+
20Kf1Nxd4+
21Kg1Ne2+
22Kf1Nc3+
23Kg1axb6
24Qb4Ra4
25Qxb6Nxd1
26h3Rxa2
27Kh2Nxf2
28Re1Rxe1
29Qd8+Bf8
30Nxe1Bd5
31Nf3Ne4
32Qb8b5
33h4h5
34Ne5Kg7
35Kg1Bc5+
36Kf1Ng3+
37Ke1Bb4+
38Kd1Bb3+
39Kc1Ne2+
40Kb1Nc3+
41Kc1Rc2#

WHAT TO TAKE FROM THIS GAME

ChessDiary produces this kind of report for your own games: the evaluation line, the moves where it swung, and what the engine preferred. Upload a scoresheet, a PGN, or sync a Chess.com or Lichess account.

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Board diagrams are generated from the positions described in each caption. Piece graphics by Colin M.L. Burnett, used under CC BY-SA 3.0 / GPL via the python-chess library.